How to Use the Web Audio API with Claude Code
Learn how to use the web audio api using Claude Code. Includes practical code examples and step-by-step guidance.
Web Audio APIの可能性
Web Audio APIは、ブラウザ上で高度な音声処理を行うための強力なAPIです。音楽再生アプリ、ゲームのサウンド、音声ビジュアライザー、さらにはシンセサイザーまで実現できます。Claude Codeを使えば、Audio Nodeの複雑な接続やエフェクト処理を効率的に実装できます。
オーディオプレイヤーの基本
> Web Audio APIを使ったカスタムオーディオプレイヤーを作って。
> 再生・一時停止・ボリューム・シーク操作に対応して。
class AudioPlayer {
private context: AudioContext;
private source: AudioBufferSourceNode | null = null;
private gainNode: GainNode;
private analyser: AnalyserNode;
private buffer: AudioBuffer | null = null;
private startTime = 0;
private pauseTime = 0;
private isPlaying = false;
constructor() {
this.context = new AudioContext();
this.gainNode = this.context.createGain();
this.analyser = this.context.createAnalyser();
this.analyser.fftSize = 2048;
this.gainNode.connect(this.analyser);
this.analyser.connect(this.context.destination);
}
async load(url: string) {
const response = await fetch(url);
const arrayBuffer = await response.arrayBuffer();
this.buffer = await this.context.decodeAudioData(arrayBuffer);
}
play() {
if (!this.buffer || this.isPlaying) return;
this.source = this.context.createBufferSource();
this.source.buffer = this.buffer;
this.source.connect(this.gainNode);
this.source.start(0, this.pauseTime);
this.startTime = this.context.currentTime - this.pauseTime;
this.isPlaying = true;
this.source.onended = () => {
if (this.isPlaying) {
this.isPlaying = false;
this.pauseTime = 0;
}
};
}
pause() {
if (!this.isPlaying || !this.source) return;
this.source.stop();
this.pauseTime = this.context.currentTime - this.startTime;
this.isPlaying = false;
}
setVolume(value: number) {
this.gainNode.gain.setValueAtTime(
Math.max(0, Math.min(1, value)),
this.context.currentTime
);
}
get currentTime(): number {
if (this.isPlaying) return this.context.currentTime - this.startTime;
return this.pauseTime;
}
get duration(): number {
return this.buffer?.duration ?? 0;
}
getFrequencyData(): Uint8Array {
const data = new Uint8Array(this.analyser.frequencyBinCount);
this.analyser.getByteFrequencyData(data);
return data;
}
}
オーディオビジュアライザー
> 周波数データを使ったCanvasビジュアライザーを作って。
import { useRef, useEffect } from 'react';
function AudioVisualizer({ player }: { player: AudioPlayer }) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const animationRef = useRef<number>();
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext('2d')!;
const draw = () => {
const data = player.getFrequencyData();
const width = canvas.width;
const height = canvas.height;
const barWidth = width / data.length * 2.5;
ctx.clearRect(0, 0, width, height);
data.forEach((value, i) => {
const barHeight = (value / 255) * height;
const hue = (i / data.length) * 360;
ctx.fillStyle = `hsl(${hue}, 70%, 50%)`;
ctx.fillRect(
i * barWidth,
height - barHeight,
barWidth - 1,
barHeight
);
});
animationRef.current = requestAnimationFrame(draw);
};
draw();
return () => {
if (animationRef.current) cancelAnimationFrame(animationRef.current);
};
}, [player]);
return <canvas ref={canvasRef} width={800} height={200} className="w-full rounded-lg bg-gray-900" />;
}
エフェクトチェーン
class AudioEffects {
private context: AudioContext;
constructor(context: AudioContext) {
this.context = context;
}
createReverb(duration = 2): ConvolverNode {
const convolver = this.context.createConvolver();
const sampleRate = this.context.sampleRate;
const length = sampleRate * duration;
const impulse = this.context.createBuffer(2, length, sampleRate);
for (let channel = 0; channel < 2; channel++) {
const data = impulse.getChannelData(channel);
for (let i = 0; i < length; i++) {
data[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / length, 2);
}
}
convolver.buffer = impulse;
return convolver;
}
createEqualizer(): BiquadFilterNode[] {
const frequencies = [60, 170, 350, 1000, 3500, 10000];
return frequencies.map((freq) => {
const filter = this.context.createBiquadFilter();
filter.type = 'peaking';
filter.frequency.value = freq;
filter.Q.value = 1;
filter.gain.value = 0;
return filter;
});
}
createDistortion(amount = 50): WaveShaperNode {
const shaper = this.context.createWaveShaper();
const samples = 44100;
const curve = new Float32Array(samples);
for (let i = 0; i < samples; i++) {
const x = (i * 2) / samples - 1;
curve[i] = ((Math.PI + amount) * x) / (Math.PI + amount * Math.abs(x));
}
shaper.curve = curve;
return shaper;
}
}
Reactプレイヤーコンポーネント
function PlayerUI() {
const [player] = useState(() => new AudioPlayer());
const [playing, setPlaying] = useState(false);
const [volume, setVolume] = useState(0.8);
const toggle = () => {
if (playing) { player.pause(); } else { player.play(); }
setPlaying(!playing);
};
return (
<div className="p-4 bg-gray-900 rounded-xl text-white">
<AudioVisualizer player={player} />
<div className="flex items-center gap-4 mt-4">
<button onClick={toggle} aria-label={playing ? '一時停止' : '再生'}
className="w-12 h-12 rounded-full bg-white text-gray-900 flex items-center justify-center">
{playing ? '⏸' : '▶'}
</button>
<input type="range" min={0} max={1} step={0.01} value={volume}
onChange={(e) => { const v = Number(e.target.value); setVolume(v); player.setVolume(v); }}
aria-label="音量" className="flex-1" />
</div>
</div>
);
}
Summary
Claude Codeを使えば、Web Audio APIによるカスタムプレイヤーからビジュアライザー、エフェクト処理まで効率的に実装できます。Canvasの描画についてはCanvas/WebGL開発を、パフォーマンス最適化はパフォーマンス最適化を参照してください。
Web Audio APIの仕様はMDN Web Docs - Web Audio APIをご覧ください。
Related Posts
10 Tips to Triple Your Productivity with Claude Code
Learn about 10 tips to triple your productivity using Claude Code. Practical tips and code examples included.
Canvas/WebGL Optimization with Claude Code
Learn about canvas/webgl optimization using Claude Code. Practical tips and code examples included.
Markdown Implementation with Claude Code
Learn about markdown implementation using Claude Code. Practical tips and code examples included.